Saturday, January 29, 2011

write blog post

This week I posted a funny status update which, normally, would get a few "likes" and fade into the constant chatter of the Internet. But because my friends are often as-geeky or far-more-geeky than myself, something else entirely happened: an old school text based adventure began in the comment thread.

Now, most anyone who knows me and has even a drop of nerdy tendency is transfixed, checking back multiple times each day to watch the narrative unfold. Meanwhile, I'm looking at the list of releases planned for 2011 and wondering if any one of them could come close to stealing the "game of the year" crown from this crazy social network experience.

But then I have a different criteria than most. GOTY awards usually go to highly polished experiences where the perceived value of the product was high. And that's fine. I like polished experiences. Yet I wonder if that's really the best methodology when selecting a year's highlights.

Cause I have news for you. When we look back in twenty years at the games which shaped the medium, no one is going to be talking about Red Dead Redemption.*

*Mass Effect 2, maybe. But it's a more polished iteration of what was so remarkable in ME 1.

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